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Source code: org/libsdl/video/SDLScreen.java


1   
2   
3   package org.libsdl.video;
4   
5   
6   /**
7    * The <code>SDLScreen</code> class extends <code>SDLSurface</code> which extends 
8    * <code>SDLStruct</code> and thus it represents a native C structure.  In
9    * particular, the <code>SDLScreen</code> class represents the visible SDL surface.
10   * <p>
11   * A <code>SDLScreen</code> cannot be instantiated directly.  It is created and
12   * returned by the <code>SDLVideo</code> object.
13   * <p>
14   * ------ EXAMPLE ------
15   * <p><blockquote><pre>
16   *     SDL sdl = SDL.getInstance();
17   *     SDLVideo video = sdl.getVideo();
18   *     // Create a screen that is 640x480 at 32 bpp fullscreen
19   *     SDLScreen screen = video.setVideoMode(640, 480, 32, SDLVideo.SDL_FULLSCREEN);
20   *     ...  // do some drawing and stuff
21   *     screen.flip();  // would probably be in a loop normally
22   * </pre></blockquote><p>
23   *
24   * @author  Eric Wittmann
25   * @version $revision$
26   * @see     org.libsdl.video.SDLVideo#setVideoMode(int, int, int, int)
27   * @see     org.libsdl.video.SDLVideo#getVideoSurface()
28   */
29  public class SDLScreen extends SDLSurface
30  {
31      public SDLScreen(int l) {
32          super(l);
33      }
34  
35      /**
36       * If this <code>SDLScreen</code> object was created as a double-buffered
37       * surface, this method will flip the surface.  Note that if the screen
38       * is not double-buffered, this does the same thing as <code>updateRect</code>
39       * with the entire surface as the rect.
40       * <p>
41       * <b>Corresponds</b>:<blockquote><code>SDL_Flip()</code></blockquote>
42       * <p>
43       * @return   Boolean - true if flip succeeded
44       */
45      public native boolean flip();
46  
47      /**
48       * Update a portion of the screen.
49       * <p>
50       * <b>Corresponds</b>:<blockquote><code>SDL_UpdateRect()</code></blockquote>
51       * <p>
52       * @param  x  Integer - x value
53       * @param  y  Integer - y value
54       * @param  w  Integer - width
55       * @param  h  Integer - height
56       */
57      public native void updateRect(int x, int y, int w, int h);
58  //    public native void updateRects(int numrects, SDLRect [] rects);
59  
60      // Don't want to do anyting here - because SDLSurface DOES do something,
61      // and it's the wrong thing for SDLScreen
62      public void finalize() {
63          
64      }
65  }